It's a game


Yup, sure is.

Again, another big shoutout to Possmonaught on Twitter / Commonaut on FurAffinity for the help of them and their discord server in beta testing this game cuz man bugs get harder to find the further in you get, and you actually have to balance this thing, heavens forbid.

This game is a lot more complex than my previous ones, to the point where it's actually a game and not an interactive story. I'm becoming more familiar with Twine as an engine and what it's capable of, and my own capabilities are expanding in turn. I've actually got two other Breast Expansion games in the works, though both were eventually put on hiatus. This wasn't even meant to be a game at first, just a neat little size comparison for myself and me alone. Then I came up with a good minigame growth idea that's more than just clicking a button (the buttons move!) and things expanded from there. In several ways.

Now, the next semester of college has begun so I'm certainly not going to be able to take another two weeks to sink into depravity again, but if there are any other ideas for good growth games, spit em out and maybe they'll inspire me.

I've never been able to find a good hyper clicker game. All of them just have no vision (end too small) or focus on weight gain rather than the types of expansion I enjoy. So, I made my own. I think I can confidently say that this is the best, most comprehensive incremental/clicker breast expansion game in existence as of writing this. I hope a better one appears soon, but in the meantime, I think this'll be good enough.

Man the ASCII art was hard. I slogged through the drawing process, but have you ever actually tried to render ASCII art? Like properly? In an engine where a \ doesn't mean what you think it means and a " is totally going to ruin everything else. I've learned more about divs in these last two weeks than I think I've ever wanted to know.


There's no more updates planned. It's a finished game, and while the "ending" is just a new scene and a new unit, it does eventually fall apart once the numbers get too big and Twine starts calling them infinite. I could theoretically splice more scenes into the portion between the final upgrade and the actual ending, and I guess the final minigame could be improved further with better art or some level of interactivity, but that's a lot of work and I'm pretty dry on ideas. So, this is the final version unless someone finds another bug.

Nobody's told me the password yet, which is a shame, but I've at least gotten positive feedback and I'm proud of what I've done.

Files

Yuri My Beloved v1.html Play in browser
Jan 10, 2024
Yuri My Beloved v1.0.html 761 kB
Jan 10, 2024

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Comments

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(1 edit) (+1)

Just wanted to say thank you for making this. Like you said, a lot of games end too 'small', and I'm happy you made this game real. Wishing you all the best in your future endeavors.

(1 edit) (+1)

Absolutely loved the game. So glad that I came across it. Perchance we will see more in the future from you? (Not this game specifically, more projects in general I more mean.)

(+2)

Sure will, at some point. This wasn't any final thing.

Though, game-making isn't my focus or career, so it may be a good while. This one too two weeks of pretty much perpetual focus, and others that expect to meet the same level of quality may well take longer.

Probably won't have ASCII art, though. I ain't an artist and I don't have the money for commissions either. Is there even an ASCII hyper furry artist? Probably not.