Perchance I was working on a hyper BE-clicker years ago that I never finished. This absolutely blew it out of the water, the game really reminds me of A Dark Room both in the ascii artstyle as well as the introduction of more and more mechanics over time.
Only thing I can think to add are a few more size-milestones in descriptors, especially for space. Someone released a hyperBE calculator a long time ago on DeviantArt that could be helpful for that, it measures weight/dimensions/growth rate, etc
That calculator is quite interesting. Much more in-depth than mine, as I'm just doing the math as if they were spheres. It could indeed use a few more intermediate log entries, but on the other hand, that's when even the exponential growth really picks up.
I do hope you keep working on your abandoned project, if only because I still want to see a proper cookie clicker-style BE game. After all, I'm the one who made this one, so playing it isn't nearly as effective for me :')
Yeah, I ended up modifying his calculator to add other units of measurements in there as well for size descriptors. It was pretty helpful with my game.
My game I ended up stopping working on because it got too bloated (in not a good BE way), I needed to really refine it's focus, but working around the bloat was complicated. In some ways there were a lot of similar things, such as milk as a currency, and eventual BE of others besides the MC, but the other's BE was part of the game mechanics - and where a lot of the bloat was coming into play because there was interactivity and such to it. Your use of different research currencies, massage vs milk, and Earth's govt saying "no more BE allowed" added depth without all of that complexity overhead.
Your game really gave me a lot of ideas, I might pick it back up some day, but I have some other projects I'm wanting to work on as well. I'd love to keep in touch and help on future BE-games of yours, or bounce ideas and such off one another. Feel free to message me on DA/Discord/Twitter, I've got the same name as on here.
Will do, and bloat is certainly an issue. This isn't the first BE game I've worked on, and the other one has the potential to be larger.
...Game-length-wise, it'll be around the same size as this one. However, most of the work was done back when my mastery of twine was links, variables, and if statements, which is... not what went into this one. I'll have to redo most of it if I want to get it finished, and even then I think it'll lack the sheer beauty of this one.
Yeah, my old code for that game was pretty janky too. I was doing it all on Unity as that's the engine I'm most familiar with, and... let's say there were some not performance-friendly ways I had coded things.
First of all, absolutely love the game! Writing - hilarious, minigames - really well implemented and fun.
Though I have a few complaints:
1) "Americans will use anything except metric system". I mean, chinook helicopter? The city of London? MY MOM?! (Christ that’s heavy...) But yeah, adding meters and liters in setting would be great.
2) Why the girls name is Yuri Belyaev? That’s a dude’s name in Slavic regions, especially "BelyaeV". The correct version would be BelyaevA (at least in russian)
Hey now, Astronomical Units is SI. Probably. And besides, the way to maximize horniness in text-based games is comparisons, nothing but. If I only ever used units of length and weight, it wouldn't have nearly as much impact. How much is 6 trillion kiloliters anyways? It's difficult for them to visualize, which makes it difficult for the game to have any meaning. It's not much of a game if you remove the plot, after all.
I could use metric units for the stuff that are actual units, sure. I considered making that a setting for a good while, until I thought about the actual work that it would take to implement, and the fact that the log(size) upgrades would make less sense than they currently do.
As for her name, Yuri's a cute name. It sounds vaguely japanese (a culture with quite a few foxes in it), and it's pretty common as a name there since it just means "lily". Her last name, Belyaev, stems from the Belyaev foxes, an experiement held in Russia by Dimitry Belyayev, who I've just realized I've been misspelling his name :|, specifically regarding the creation of truly domesticated foxes in the same ways that wolves and cats were. The foxes made from that experiment were much more amicable to humans, it was valuable research into domestication and biology, and it's even been found that the floppy-ear gene is pretty closely connected to the liking-humans gene, as Belyayev fox kits had slightly floppy ears. Wait no the wikipedia article spells it both ways. I'm in shambles.
I was not previously aware of the Russian handling of last names. It's pretty neat. But, because I'm an author and contain the infinite power of rationalization at my fingertips, I will simply say that Yuri's family previously immigrated to Japan from Russia, then from Japan to America. Or perhaps she's the daughter of a russian and japanese immigrant. Either way, anything can work in America's setting of taking bits and pieces of any/every culture and ignoring how they should really be handled.
About metric system - fair point, it does loose meaning after a while.
But(t)! I must suggest an alternative name - Yulia Belyaeva. It's just more appropriate for this kind of last name.
As for russian language - we have 6 cases for nouns and adjectives, it gets complicated very quickly. Third most difficult language after all! (for better and worse)
(BTW forgot to mention - LOVE the text art! It was really unexpected and greatly implemented. I'm afraid to imagine how long did you spent to line it up)
Select a monospace font where each character has an equal size - easy
Wrap the characters in a <<nowiki>> formatting so that they don't get counted as code - easy
Doubletype all the \s because even the nowiki format isn't strong enough to prevent them from escaping - annoying
Redesign the div system because creating an individual div for every single character when those titties are made out of like 600 - had to do this three times
Hey wait these boobs are 26 characters tall instead of 20 - so I'll have to redo the milk display
Create a sidescrolling system that projects each line in sequence for the space game - easy as hell. Finished it without realizing it while working on the next problem.
Create a system to dynamically replace certain characters in each line so that the rocketship, y'know, exists - holy hell this was hard. Strings can be read but not written. I have to cobble new commands together with print statements because variables aren't designed to be put there. Arrays are easier and harder at the same time than they should be.
Copy and paste ASCII earth art without credit - whoops
Get a circle generator to produce the space boobs - not that hard. More of an oval since the characters are taller than they are wide.
Draw the hanging boobs - not that difficult, but the milking screen still lags on potato computers.
Copy the space background from the ASCII art program - It could be copied, yes. You know what the problem was? The enter/lineskip character exists in that program, which means spaces that looked like, y'know, spaces, were actually lineskips that made me have to clean up the entire thing and even then it was janky. I don't want to do that again.
Sure was. By the way, you can always peek into my code by downloading the .HTML and hitting "open project" or whatever in twine itself. Read my suffering.
Clicked so many X's that i am conditioned to click X's that isn't on the actual game. I also broke the game by clicking so many times the text quite literally went out of the box. I've been browsing Itch.io and other websites, but this is perchance the BEST breast expansion idle game i have come across. Kudos to you friend. I look forward to your next accomplishment!
Thank you! I can see how that kind of classical conditioning could be a problem, but I'm sure you'll find a way to work around it. Next project will probably take a while, since I haven't really started it, but this certainly isn't my last.
Do you need/would you like help with these projects? From other comments, it seems like you have a lot of ideas or drafts in the works, and I'm just wondering if you'd be open to having other people assist with creating these games or if you want to keep them as solo projects.
You know, I'm not against that. Twine doesn't really have share-with-others comparability beyond the ability to send files for others to take turns making them, though, and my code is a little... messy.
But for ideas, mechanics, and balance, sure. I'll whip up a discord server later today, I guess, and I can talk more there.
hmm will there be another spinoff game perchance? id love to see another game like this but expanded upon, maybe with more color since the black and white kind of hurts my eyes.
This is about all I can do with this game. Aside from a few small tweaks, it's pretty well finished. I'll make others, in the future, but I can't say if they'd have any similarities to this one aside from being in Twine. And, y'know, booba.
As for the colors, I'm sorry about that. Those are the default colors of Twine, and the more code-driven story formatting I'm using, Sugarcube, has a lot less easy ways to change it than the story/art-driven format, Harlowe. I could perhaps try implementing some alternate colors in the settings, though I'm unsure what those alternate colors would be.
...or somewhere that sounds vaguely like that. Cookies are a fundamental part of it, so aggressive space reclaiming or automated antivirus processes will break em.
Also, I specifically warned in the intro that you can only save in the settings screen.
But I think I may update this with a place to put in the password to activate a cheat mode, mobile support, maybe a gallery of other good BE games I've seen, that sort of stuff.
Interesting little project of a game with some cute mechanics. Well done for a twine game of this scope and scale. Though I would like to ask if you perchance happen to have a discord server one could join for this project or games with similar proclivities and fascinations. I would be most interested in joining such a community should such a proposition be agreeable.
indubitably, such a thing would be wise. But alas, my discord server is strictly for my SFW stories and I've few other social presences in a horny capacity such as this.
I'll consider making one, if only to discuss the projects I'm making. In the meantime, I mentioned all the other ideas I have in a comment reply somewhere below.
Well, I've got two (and a half) games in the works.
One is a day-by-day BE game about a tomboy wolf cursed to grow every day, and has joined the boobfighting league to make the most of it.
One is a slay-the-spire ripoff Deckbuilder roguelite where the main method of scaling is breast growth; the larger you are than your opponent, the more damage you deal and the less you take. Boob size is gained for the fight, for the run, and permanently depending on its source.
The last one is just a time management sim thing where you take contracts from the government to manage hypers while they adapt to their new sizes, making money from milking them on the side. Whenever they're drained, their production rate slowly increases, but whenever they're full, they grow over time. It's not much of a game right now and the math's still very much a WIP, ergo, it's a half.
Or maybe I'll do a crash landing on an alien planet with an atmosphere that passively grows your tits and tons of environmental challenges that can't be cleared without, y'know, huge stonking tits.
Or maybe an alchemist sim about gathering materials, discovering synergies in ingredients, and permanently retaining a small amount of every potion you take after its duration has expired.
Plenty of choices, and Twine can do them all with a little effort. I'm off break and in college now, though, and trying to publish a book, so when (if) you'll ever see a demo of these is unclear.
Despite only being text-based, this is easily the most fun I've had with any fetish game in an extremely long time. If, perchance, you decided to go even further beyond the current max size or add new content you have my full attention and support. I'm very happy to have played and enjoyed this through to completion. Superb!
I especially liked the attention to detail and scale. It's refreshing to run into someone who has a deep appreciation for actually decent sizes.
It's all about comparison. Car-sized titties are a whole lot hornier than Y-cup titties, even if a character with them looks exactly the same.
For that reason, post-universal sizes... don't work. When I have to start making up things to compare the boobs to, it stops being so good.
UNLESS the unit is also something I want to emphasize being big, in which case it works just fine. That just can't happen in this game, because nobody bigger than Yuri.
And of course, there needs to be focus. A game that tries to accommodate as many fetishes as possible is all well and good, but it'll never totally appeal to everyone. A game that knows exactly what it's doing and makes every single mechanic point towards that single goal in some way is the way to go, I think.
I'm glad you liked it, and this certainly isn't the last game I'll make.
This is, far and away, my favorite twine game of all time. I doubt anything will come close. Hell, this game feels so tailor-made to my tastes I have half a mind to check all the entrances to my home and get my brain scanned for a mental probe!
Foxes? All-too-hyper endless growth and growthlust? More milk than any sane person would crave, let alone produce in a second? Bravo. Perchance I'll find something half this good someday, I hope. c:
Update- I decided to make Yuri slightly less flat in my postgame, I think this is a decent enough first day of play.
I have to defend my honor as the guy with enough hyperfixation and free time to (at time of posting) top score on Super Ember Ushi Milk Bounce 2, after all. (Score 80,137, tag FSL for firesoul xP)
I'm glad you liked it! And yeah, I managed to snag top 8 or so in the half hour after it came out with a thousand or so before I never again got the chance :')
Okay, this was actually a *fantastic* little game! takes maybe 4-5 hours to go through everything, and actually has some fun unfolding mechanics that many incrementals are sorely lacking in! The ASCII art was the icing on the cake, too!
If, perchance, you happen to make more games like this, know that I'll happily play them all ^v^
Most text-based games rely mostly on visualization and imagination to have any amount of connection to the player. Honestly, you can take a barebones framework of a game type and imagine it to be whatever you want, if your imagination's strong enough. Cookie clicker could make a hyper fan horny if they're skilled at self-hypnosis.
...Which also happens to be why I not once mentioned the player character's gender, so it probably defaulted to your own in your mind. Never hurts to keep options open, after all, you just have to make sure you still describe enough to guide the player's imagination properly.
I'm amazed it can get that kind of recognition! I'm working on getting my tax information filled out so that itch can collect money on my behalf, but that'll be around 8-10 hours away since I don't have my social security number on hand and I've got a full day ahead of me. But I can tell you now that just this feedback in the comments and reviews is already incredible. Thank you very much!
Welp, now I feel like I have to reciprocate. If you have a discord you can send me, I'll rope you in on beta testing the next one when it's in a playable state, if you like.
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Perchance I was working on a hyper BE-clicker years ago that I never finished. This absolutely blew it out of the water, the game really reminds me of A Dark Room both in the ascii artstyle as well as the introduction of more and more mechanics over time.
Only thing I can think to add are a few more size-milestones in descriptors, especially for space. Someone released a hyperBE calculator a long time ago on DeviantArt that could be helpful for that, it measures weight/dimensions/growth rate, etc
That calculator is quite interesting. Much more in-depth than mine, as I'm just doing the math as if they were spheres. It could indeed use a few more intermediate log entries, but on the other hand, that's when even the exponential growth really picks up.
I do hope you keep working on your abandoned project, if only because I still want to see a proper cookie clicker-style BE game. After all, I'm the one who made this one, so playing it isn't nearly as effective for me :')
Yeah, I ended up modifying his calculator to add other units of measurements in there as well for size descriptors. It was pretty helpful with my game.
My game I ended up stopping working on because it got too bloated (in not a good BE way), I needed to really refine it's focus, but working around the bloat was complicated. In some ways there were a lot of similar things, such as milk as a currency, and eventual BE of others besides the MC, but the other's BE was part of the game mechanics - and where a lot of the bloat was coming into play because there was interactivity and such to it. Your use of different research currencies, massage vs milk, and Earth's govt saying "no more BE allowed" added depth without all of that complexity overhead.
Your game really gave me a lot of ideas, I might pick it back up some day, but I have some other projects I'm wanting to work on as well. I'd love to keep in touch and help on future BE-games of yours, or bounce ideas and such off one another. Feel free to message me on DA/Discord/Twitter, I've got the same name as on here.
Will do, and bloat is certainly an issue. This isn't the first BE game I've worked on, and the other one has the potential to be larger.
...Game-length-wise, it'll be around the same size as this one. However, most of the work was done back when my mastery of twine was links, variables, and if statements, which is... not what went into this one. I'll have to redo most of it if I want to get it finished, and even then I think it'll lack the sheer beauty of this one.
Yeah, my old code for that game was pretty janky too. I was doing it all on Unity as that's the engine I'm most familiar with, and... let's say there were some not performance-friendly ways I had coded things.
I really enjoyed it and finished the game :D.
I'm glad you liked it!
First of all, absolutely love the game! Writing - hilarious, minigames - really well implemented and fun.
Though I have a few complaints: 1) "Americans will use anything except metric system". I mean, chinook helicopter? The city of London? MY MOM?! (Christ that’s heavy...) But yeah, adding meters and liters in setting would be great. 2) Why the girls name is Yuri Belyaev? That’s a dude’s name in Slavic regions, especially "BelyaeV". The correct version would be BelyaevA (at least in russian)
Hey now, Astronomical Units is SI. Probably. And besides, the way to maximize horniness in text-based games is comparisons, nothing but. If I only ever used units of length and weight, it wouldn't have nearly as much impact. How much is 6 trillion kiloliters anyways? It's difficult for them to visualize, which makes it difficult for the game to have any meaning. It's not much of a game if you remove the plot, after all.
I could use metric units for the stuff that are actual units, sure. I considered making that a setting for a good while, until I thought about the actual work that it would take to implement, and the fact that the log(size) upgrades would make less sense than they currently do.
As for her name, Yuri's a cute name. It sounds vaguely japanese (a culture with quite a few foxes in it), and it's pretty common as a name there since it just means "lily". Her last name, Belyaev, stems from the Belyaev foxes, an experiement held in Russia by Dimitry Belyayev, who I've just realized I've been misspelling his name :|, specifically regarding the creation of truly domesticated foxes in the same ways that wolves and cats were. The foxes made from that experiment were much more amicable to humans, it was valuable research into domestication and biology, and it's even been found that the floppy-ear gene is pretty closely connected to the liking-humans gene, as Belyayev fox kits had slightly floppy ears. Wait no the wikipedia article spells it both ways. I'm in shambles.
I was not previously aware of the Russian handling of last names. It's pretty neat. But, because I'm an author and contain the infinite power of rationalization at my fingertips, I will simply say that Yuri's family previously immigrated to Japan from Russia, then from Japan to America. Or perhaps she's the daughter of a russian and japanese immigrant. Either way, anything can work in America's setting of taking bits and pieces of any/every culture and ignoring how they should really be handled.
About metric system - fair point, it does loose meaning after a while.
But(t)! I must suggest an alternative name - Yulia Belyaeva. It's just more appropriate for this kind of last name.
As for russian language - we have 6 cases for nouns and adjectives, it gets complicated very quickly. Third most difficult language after all! (for better and worse)
(BTW forgot to mention - LOVE the text art! It was really unexpected and greatly implemented. I'm afraid to imagine how long did you spent to line it up)
Haha twine's not designed for ASCII art.
Here's what I had to do:
Select a monospace font where each character has an equal size - easy
Wrap the characters in a <<nowiki>> formatting so that they don't get counted as code - easy
Doubletype all the \s because even the nowiki format isn't strong enough to prevent them from escaping - annoying
Redesign the div system because creating an individual div for every single character when those titties are made out of like 600 - had to do this three times
Hey wait these boobs are 26 characters tall instead of 20 - so I'll have to redo the milk display
Create a sidescrolling system that projects each line in sequence for the space game - easy as hell. Finished it without realizing it while working on the next problem.
Create a system to dynamically replace certain characters in each line so that the rocketship, y'know, exists - holy hell this was hard. Strings can be read but not written. I have to cobble new commands together with print statements because variables aren't designed to be put there. Arrays are easier and harder at the same time than they should be.
Copy and paste ASCII earth art without credit - whoops
Get a circle generator to produce the space boobs - not that hard. More of an oval since the characters are taller than they are wide.
Draw the hanging boobs - not that difficult, but the milking screen still lags on potato computers.
Copy the space background from the ASCII art program - It could be copied, yes. You know what the problem was? The enter/lineskip character exists in that program, which means spaces that looked like, y'know, spaces, were actually lineskips that made me have to clean up the entire thing and even then it was janky. I don't want to do that again.
I'm not an artist :(
HOLY BABAJESUS. As someone who's activley writing for twine game, thats a LOT of effort. But it was worth it
Sure was. By the way, you can always peek into my code by downloading the .HTML and hitting "open project" or whatever in twine itself. Read my suffering.
Clicked so many X's that i am conditioned to click X's that isn't on the actual game.
I also broke the game by clicking so many times the text quite literally went out of the box.
I've been browsing Itch.io and other websites, but this is perchance the BEST breast expansion idle game i have come across.
Kudos to you friend. I look forward to your next accomplishment!
Thank you! I can see how that kind of classical conditioning could be a problem, but I'm sure you'll find a way to work around it. Next project will probably take a while, since I haven't really started it, but this certainly isn't my last.
Do you need/would you like help with these projects? From other comments, it seems like you have a lot of ideas or drafts in the works, and I'm just wondering if you'd be open to having other people assist with creating these games or if you want to keep them as solo projects.
You know, I'm not against that. Twine doesn't really have share-with-others comparability beyond the ability to send files for others to take turns making them, though, and my code is a little... messy.
But for ideas, mechanics, and balance, sure. I'll whip up a discord server later today, I guess, and I can talk more there.
Thanks for all the interest, it means a lot!
I would gladly help you with any of those things if it helped you, and I'm sure plenty of others would as well. Looking forward to the Discord server!
hmm will there be another spinoff game perchance? id love to see another game like this but expanded upon, maybe with more color since the black and white kind of hurts my eyes.
This is about all I can do with this game. Aside from a few small tweaks, it's pretty well finished. I'll make others, in the future, but I can't say if they'd have any similarities to this one aside from being in Twine. And, y'know, booba.
As for the colors, I'm sorry about that. Those are the default colors of Twine, and the more code-driven story formatting I'm using, Sugarcube, has a lot less easy ways to change it than the story/art-driven format, Harlowe. I could perhaps try implementing some alternate colors in the settings, though I'm unsure what those alternate colors would be.
Heads up! save to your computer and not to the game's save system. I lost my save. :P saw all the content but number go up make pp go up.
Twine saves are stored in you browser cache.
...or somewhere that sounds vaguely like that. Cookies are a fundamental part of it, so aggressive space reclaiming or automated antivirus processes will break em.
Also, I specifically warned in the intro that you can only save in the settings screen.
But I think I may update this with a place to put in the password to activate a cheat mode, mobile support, maybe a gallery of other good BE games I've seen, that sort of stuff.
Yeah its probably my browser haha, i'm a paranoid old sow.
Interesting little project of a game with some cute mechanics. Well done for a twine game of this scope and scale. Though I would like to ask if you perchance happen to have a discord server one could join for this project or games with similar proclivities and fascinations. I would be most interested in joining such a community should such a proposition be agreeable.
indubitably, such a thing would be wise. But alas, my discord server is strictly for my SFW stories and I've few other social presences in a horny capacity such as this.
I'll consider making one, if only to discuss the projects I'm making. In the meantime, I mentioned all the other ideas I have in a comment reply somewhere below.
Many thanks for the feedback, my friend.
I thought that was really fun! I didn't expect to get hooked by this, but once I got going I didn't want to stop.
I'll be looking forward to your future works, and perchance I'll play this one again sometime.
this is a lovely "little" game that shakes up the play just enough to not get stale, while also not squeezing in too much and overstaying its welcome.
Are there any new projects moving along the pipeline, perchance?
Well, I've got two (and a half) games in the works.
One is a day-by-day BE game about a tomboy wolf cursed to grow every day, and has joined the boobfighting league to make the most of it.
One is a slay-the-spire ripoff Deckbuilder roguelite where the main method of scaling is breast growth; the larger you are than your opponent, the more damage you deal and the less you take. Boob size is gained for the fight, for the run, and permanently depending on its source.
The last one is just a time management sim thing where you take contracts from the government to manage hypers while they adapt to their new sizes, making money from milking them on the side. Whenever they're drained, their production rate slowly increases, but whenever they're full, they grow over time. It's not much of a game right now and the math's still very much a WIP, ergo, it's a half.
Or maybe I'll do a crash landing on an alien planet with an atmosphere that passively grows your tits and tons of environmental challenges that can't be cleared without, y'know, huge stonking tits.
Or maybe an alchemist sim about gathering materials, discovering synergies in ingredients, and permanently retaining a small amount of every potion you take after its duration has expired.
Plenty of choices, and Twine can do them all with a little effort. I'm off break and in college now, though, and trying to publish a book, so when (if) you'll ever see a demo of these is unclear.
Despite only being text-based, this is easily the most fun I've had with any fetish game in an extremely long time. If, perchance, you decided to go even further beyond the current max size or add new content you have my full attention and support. I'm very happy to have played and enjoyed this through to completion. Superb!
I especially liked the attention to detail and scale. It's refreshing to run into someone who has a deep appreciation for actually decent sizes.
It's all about comparison. Car-sized titties are a whole lot hornier than Y-cup titties, even if a character with them looks exactly the same.
For that reason, post-universal sizes... don't work. When I have to start making up things to compare the boobs to, it stops being so good.
UNLESS the unit is also something I want to emphasize being big, in which case it works just fine. That just can't happen in this game, because nobody bigger than Yuri.
And of course, there needs to be focus. A game that tries to accommodate as many fetishes as possible is all well and good, but it'll never totally appeal to everyone. A game that knows exactly what it's doing and makes every single mechanic point towards that single goal in some way is the way to go, I think.
I'm glad you liked it, and this certainly isn't the last game I'll make.
А для чего пароль?
Чтобы узнать, прошли ли люди игру и прочитали титры или нет.
This is, far and away, my favorite twine game of all time. I doubt anything will come close. Hell, this game feels so tailor-made to my tastes I have half a mind to check all the entrances to my home and get my brain scanned for a mental probe!
Foxes? All-too-hyper endless growth and growthlust? More milk than any sane person would crave, let alone produce in a second? Bravo. Perchance I'll find something half this good someday, I hope. c:
Update- I decided to make Yuri slightly less flat in my postgame, I think this is a decent enough first day of play.
I have to defend my honor as the guy with enough hyperfixation and free time to (at time of posting) top score on Super Ember Ushi Milk Bounce 2, after all. (Score 80,137, tag FSL for firesoul xP)
Resolution is 2560x1440, so a pretty wide screen.
I'm glad you liked it! And yeah, I managed to snag top 8 or so in the half hour after it came out with a thousand or so before I never again got the chance :')
Okay, this was actually a *fantastic* little game! takes maybe 4-5 hours to go through everything, and actually has some fun unfolding mechanics that many incrementals are sorely lacking in! The ASCII art was the icing on the cake, too!
If, perchance, you happen to make more games like this, know that I'll happily play them all ^v^
Another good game
Thanks! It's so hard to find good BE content, so I just... made my own.
there wasnt much regarding the fox which made me as a non-furry fan quite happy. Really nice game.
Most text-based games rely mostly on visualization and imagination to have any amount of connection to the player. Honestly, you can take a barebones framework of a game type and imagine it to be whatever you want, if your imagination's strong enough. Cookie clicker could make a hyper fan horny if they're skilled at self-hypnosis.
...Which also happens to be why I not once mentioned the player character's gender, so it probably defaulted to your own in your mind. Never hurts to keep options open, after all, you just have to make sure you still describe enough to guide the player's imagination properly.
absolute legend
Is there perchance a way to support this work?
I'm amazed it can get that kind of recognition! I'm working on getting my tax information filled out so that itch can collect money on my behalf, but that'll be around 8-10 hours away since I don't have my social security number on hand and I've got a full day ahead of me. But I can tell you now that just this feedback in the comments and reviews is already incredible. Thank you very much!
:)
Oh you scoundrel.
Welp, now I feel like I have to reciprocate. If you have a discord you can send me, I'll rope you in on beta testing the next one when it's in a playable state, if you like.
Aye, was the noxl one, don't know if you want to keep the name in the comments