There is, in fact, a limit. Because of how the exponentials work in this one, it's shorter than you think. If there were no limit the computer would promptly break and that would make the fox sad.
I'm not much of an artist. I drew a fox once, drew boobs a few times, and that's all I've needed so far. The issue is that I can't use any external art because the only reason I can make the boobs wobble is because they're vector paths rather than just bitmap pixels.
If you check out my FurAffinity gallery (RoanneTheWolf, you have to have adult mode enabled) you can see the progression from badly-drawn-foxes to badly-drawn-but-bustier-foxes.
It won't work very well in portrait mode but it should do fine on landscape, depending on your phone's dimensions. I'm still working out how to make it able to fit on such a variable screen.
You have to click the booba themselves, which can have a slim profile when they're small. I've encountered some odd errors with some people on mobile, for that matter, even though onclick() should be relatively universal.
To test, if you click the +/- in the top right, the one that's highlighted should alternate. If they don't, it's not working.
This game was pretty neat. Obviously not as much as your other stuff since it's an unfinished clicker game, but I still like it. I'd really like it if your next project (whatever it may be) had some more... "POV" growth stuff (?) Essentially have you be the character that grows instead of your growing someone else.
Not only do I love it (TBH, not as much fun as I had with Grope That Fox or the cute story with Yuri), but at least I got an idea of how a proper "clicker/idle" game could work with tiddy. Not that I could easily make it, but I could try... Someday. Wouldn't be able to do any of the visuals. Hmm.
Hello, author, I really like all your games for the idea of "the bigger the better, without exceptions". After all, for me, even the size of "the infinity of existence" is no longer enough. But I noticed that you have some problems with super-large numbers. Tell me, what exactly are the problems that cause you to run into the limit? I have experience working with huge numbers and maybe I can suggest something. I'll be happy to help if I can.
The variables I'm using are double floating points, which have two parts: The significand, which is the number itself, and the exponent, which is the magnitude it's raised to, be it incredibly large or incredibly small. Precision is lost in incredibly large numbers, but that's not important in this kind of game.
However, a double floating point has a maximum value of around 1.78e308, or 178000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000. This is, for most purposes, large enough.
However, for incremental games and/or big titty fox games where an upper limit simply isn't a thing, it's a wall. Attempting to create a number above that limit will create "infinity" a value in javascript that can be used for some things, but there are places it breaks.
Specifically, the SVG code I plug the number into. That's not strictly javascript, and it has no handlers for infinity, so when I try to plug a string into a few 40 or 50 places where it expects a number, it throws an error, every frame. It also does not render the fox. So, I limit the volume at 1e300 or so (and in doing so, limit the length at 1e100).
There are a few solutions, but the best one by far is Break_Infinity.js, used by the Antimatter Dimensions incremental game to create some silly huge numbers by storing the exponent and significand in two separate floating points, allowing them to effectively raise the limit to 1e308e308. It's important to note that with those kinds of numbers, you can't just use javascript's inbuilt operators, they're not designed for that. You have to instead use custom operators, which can be troublesome, and even that doesn't solve the main problem:
You wouldn't be able to plug the numbers larger than 1e308 into the svg display. They'd have to be truncated or shrunk, but regardless, at that point nothing is being accomplished. The visual change is less than a millionth of a pixel.
What makes my games cute is the stories in them, because they paint to life the big titty foxes and make them more than just objects or placeholders. When you start to care, everything starts to matter just a little bit more- especially the booba.
1e308 inches is the diameter of the universe to the power of 11. That's plenty enough to tell a story, I think.
Alternatively, when the size number approaches the upper limit, store the result in a string of characters instead of the numeric memory type. For example, you used prefixes for the word "meter". A numeric variable can go from 0 to 999.9, then changing the prefixes or adding new ones. Or by adding zeros at the end, as you did in the previous game. You can do the same with graphics, that is, you can separate the rendering from the values, simulating the growth rate based on actual numerical variables, while text variables carry information about the degree of enormity of the size.
None of that changes the fact that it'll take several more stages of calculation to accomplish. If you think it'll be simple, you're free to try it out on the download there, but I'm satisfied with this game.
A part of you doesn't have to imagine other foxes growing as well, it's a pretty common experience amongst vulpine ladies. Plenty of the stuff on my FA gallery (read: All of the stuff on my FA gallery) depicts something similar, if you want to check it out.
Olay, now I’m quite happy. That part of me wants to grow all the foxes at once somehow since it’s so easy to cause growth… and being covered in other foxes will likely trigger claustrobobia on top of it, which will only make things even better.
What can I say? I’m the kind of person who likes many foxes with ever-growing curves. You have my respect.
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There's a good few, but the last one is at a hardcap and makes itself clear that it's the ending.
Im a simple man i see boob i wanna touch em
if only it was 3D
Not in my skillset, unfortunately, and the end result is so basic that whoever could make it probably wouldn't need my help to do it.
I pressed until the system couldn't process it XD
We need a leaderboard, just so we know whose fox is the bustiest. Mine obviously, and maybe a save feature, so we can come back to it.
I know I could use grope a fox instead of that, but same diff ,and that needs more development.
There is, in fact, a limit. Because of how the exponentials work in this one, it's shorter than you think. If there were no limit the computer would promptly break and that would make the fox sad.
i think this guy likes foxes
Now now, let's not jump to conclusions.
No no I think it's just a theory a GAME THEORY! (I'm sorry)
That was epic lol
You need more art materials.
I'm not much of an artist. I drew a fox once, drew boobs a few times, and that's all I've needed so far. The issue is that I can't use any external art because the only reason I can make the boobs wobble is because they're vector paths rather than just bitmap pixels.
If you check out my FurAffinity gallery (RoanneTheWolf, you have to have adult mode enabled) you can see the progression from badly-drawn-foxes to badly-drawn-but-bustier-foxes.
This one just doesn't orient properly for me on moble
It won't work very well in portrait mode but it should do fine on landscape, depending on your phone's dimensions. I'm still working out how to make it able to fit on such a variable screen.
I like it, if only you could milk her
I play all your games and like them btw
pretty fun game!
They are just slowly growing for me. No clicking.
You have to click the booba themselves, which can have a slim profile when they're small. I've encountered some odd errors with some people on mobile, for that matter, even though onclick() should be relatively universal.
To test, if you click the +/- in the top right, the one that's highlighted should alternate. If they don't, it's not working.
the story is indeed very cute. always happy to see when you release something new.
This game was pretty neat. Obviously not as much as your other stuff since it's an unfinished clicker game, but I still like it. I'd really like it if your next project (whatever it may be) had some more... "POV" growth stuff (?) Essentially have you be the character that grows instead of your growing someone else.
lovely game! It’s nice to see you back at it.
Absolutely love the visuals. Though, could like it better if it was a classic clicker (with resets and stuff) but alas)
P.s. thx for the “you’re gonna brick your browser” warning)
Not only do I love it (TBH, not as much fun as I had with Grope That Fox or the cute story with Yuri), but at least I got an idea of how a proper "clicker/idle" game could work with tiddy. Not that I could easily make it, but I could try... Someday. Wouldn't be able to do any of the visuals. Hmm.
Hello, author, I really like all your games for the idea of "the bigger the better, without exceptions". After all, for me, even the size of "the infinity of existence" is no longer enough. But I noticed that you have some problems with super-large numbers. Tell me, what exactly are the problems that cause you to run into the limit? I have experience working with huge numbers and maybe I can suggest something. I'll be happy to help if I can.
The variables I'm using are double floating points, which have two parts: The significand, which is the number itself, and the exponent, which is the magnitude it's raised to, be it incredibly large or incredibly small. Precision is lost in incredibly large numbers, but that's not important in this kind of game.
However, a double floating point has a maximum value of around 1.78e308, or 178000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000. This is, for most purposes, large enough.
However, for incremental games and/or big titty fox games where an upper limit simply isn't a thing, it's a wall. Attempting to create a number above that limit will create "infinity" a value in javascript that can be used for some things, but there are places it breaks.
Specifically, the SVG code I plug the number into. That's not strictly javascript, and it has no handlers for infinity, so when I try to plug a string into a few 40 or 50 places where it expects a number, it throws an error, every frame. It also does not render the fox. So, I limit the volume at 1e300 or so (and in doing so, limit the length at 1e100).
There are a few solutions, but the best one by far is Break_Infinity.js, used by the Antimatter Dimensions incremental game to create some silly huge numbers by storing the exponent and significand in two separate floating points, allowing them to effectively raise the limit to 1e308e308. It's important to note that with those kinds of numbers, you can't just use javascript's inbuilt operators, they're not designed for that. You have to instead use custom operators, which can be troublesome, and even that doesn't solve the main problem:
You wouldn't be able to plug the numbers larger than 1e308 into the svg display. They'd have to be truncated or shrunk, but regardless, at that point nothing is being accomplished. The visual change is less than a millionth of a pixel.
What makes my games cute is the stories in them, because they paint to life the big titty foxes and make them more than just objects or placeholders. When you start to care, everything starts to matter just a little bit more- especially the booba.
1e308 inches is the diameter of the universe to the power of 11. That's plenty enough to tell a story, I think.
Alternatively, when the size number approaches the upper limit, store the result in a string of characters instead of the numeric memory type. For example, you used prefixes for the word "meter". A numeric variable can go from 0 to 999.9, then changing the prefixes or adding new ones. Or by adding zeros at the end, as you did in the previous game. You can do the same with graphics, that is, you can separate the rendering from the values, simulating the growth rate based on actual numerical variables, while text variables carry information about the degree of enormity of the size.
None of that changes the fact that it'll take several more stages of calculation to accomplish. If you think it'll be simple, you're free to try it out on the download there, but I'm satisfied with this game.
I agree, since I wrote a calculator for such numbers in C++. I won't force you to make decisions, I'm sorry if I sounded disrespectful.
10/10, would help up/grow/cuddle the fox again.
Absolutely wholesome at the same time as being growy, and a part of me is imagining other foxes like her growing as well. But that's just me.
Even if this isn't a fully-built idle game, I like the story. Plus I get to be cuddled by a fox gal with gigantic curves. Definitely enjoyable.
Thank you for the experience, even if only experienced through imagination!
A part of you doesn't have to imagine other foxes growing as well, it's a pretty common experience amongst vulpine ladies. Plenty of the stuff on my FA gallery (read: All of the stuff on my FA gallery) depicts something similar, if you want to check it out.
https://www.furaffinity.net/gallery/roannethewolf/
Olay, now I’m quite happy. That part of me wants to grow all the foxes at once somehow since it’s so easy to cause growth… and being covered in other foxes will likely trigger claustrobobia on top of it, which will only make things even better.
What can I say? I’m the kind of person who likes many foxes with ever-growing curves. You have my respect.
Take your warm fuzzy :3
Ha, found the cap.
"Quettaquettaquettagigameters."
That is what I end up learning as the word of the day.
Can confirm: do like. Played some of the earlier versions and like the zoom feature to show the sheer enormity! ovo