Mostly college. I've been working on a prototype of another game, one that has a more robust physics system in exchange for less adjustability for the clothing. This one has become such a tangle, as every new layer of graphical feature is multiplied by the complexity of the others, since I for some reason wanted every half-state to be perfectly rendered... so this one, in the end, probably won't receive more work.
I've been writing stories and making art, mostly, both of which are on my FurAffinity gallery you can find from my profile. I'm better at stories anyways.
It's a shame, but experimentation has its uncertainties. What I did learn, I can better apply elsewhere. Specifically, the WIP project.
That one's slow-going as well, but most of the visual stuff's done so it looks pretty neat. It's under wraps for now, but I won't tell anyone if you don't tell anyone.
I tried, using an average shoulder width and measurements. It'll be close enough to be in the realm of possibility.
However, after ~5 miles or so, I start being sneaky with scaling because you can't tell the difference regardless, so it loses accuracy there. You Find A Fox is more accurate in that regard.
Yes, because it's the end of the 64 bit number. Have you tried using bigint? Bigint doesn't have a max value and is interpreted a string that can operate like a number.
Or just size the number down again to multiverses, omniverses... hyper kink people already figured out extra layers of realities to grow into. It's always a bit lame, when hyper stuff already ends in "bigger than universe and therefore bigger than everything". Some hyper artists even play with timelines and number of realities outgrown.
I can't reeeeally use ints because I need precision, and complex mathematics need to be performed using the numbers. More importantly, the number has to be plugged into the SVG, which itself is only able to handle up to a double floating point.
I've got bones to pick with content that goes beyond universal sizes, though. Big is horny, sure and that doesn't necessarily end at a certain size for the special type of degenerate I cater to, but that doesn't mean the quality of the work stays the same. Yuri My Beloved was such a success because I took the effort to spice things up, constantly measure her against her surroundings, and when there weren't any easily-identifiable surroundings anymore, I started focusing inwards, on interpersonal connections between the fox and the masseuse.
When there stops being anything that actually exists that's comparable to the boobs, I can't give any sense of scale. All of the tools I use to impress the weight of the booba, and with it, make them seem real, suddenly stop working past that point. The only reason you can even go further is because I really couldn't be bothered to create a hardcap- it's not like it would improve the games in any way. Aside from the game that would spaz out your browser if you got that far, that one had to stop.
If the boobs are too big to comprehend, well, I can't comprehend them, and that's just no fun. I cannot love what I cannot know. Everything's just too repetitive past that point.
honestly, i love this as it is, just for how ridiculously out of hand it gets towards the end. making a girl grow to universe-smushing sizes with a casual touch feels good!
got my speedrun of burying all that ever was or ever will be in fox boobs down to 3 minutes 11 seconds.
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Its been about a year, any uodates on what your currently up to?
Mostly college. I've been working on a prototype of another game, one that has a more robust physics system in exchange for less adjustability for the clothing. This one has become such a tangle, as every new layer of graphical feature is multiplied by the complexity of the others, since I for some reason wanted every half-state to be perfectly rendered... so this one, in the end, probably won't receive more work.
I've been writing stories and making art, mostly, both of which are on my FurAffinity gallery you can find from my profile. I'm better at stories anyways.
Ah, allright, kinda forgot to check your furafinity in quite a while, thanks for the heads up that this wont be getting more work
Should provibally put that in the game's description, too
It's a shame, but experimentation has its uncertainties. What I did learn, I can better apply elsewhere. Specifically, the WIP project.
That one's slow-going as well, but most of the visual stuff's done so it looks pretty neat.
It's under wraps for now, but I won't tell anyone if you don't tell anyone.
https://roannethewolf.github.io/FoxMerge/FoxMergev0.0.9.html
(beams with exitement about being shown something before anyone else)
i'll keep my lips tight
(also me REALLY exited to see how this will turn out, i like the concept)
Eh, I don't mind if it's shared around, as long as there's the understanding that progress is gonna be reeeeeal slow.
Oopsies….
Does it accurately represent her size? And what i mean by that would 20 inch brests really look like that or is it just made up?
I tried, using an average shoulder width and measurements. It'll be close enough to be in the realm of possibility.
However, after ~5 miles or so, I start being sneaky with scaling because you can't tell the difference regardless, so it loses accuracy there. You Find A Fox is more accurate in that regard.
Yeah a minor problem with a lot of my games is that once you reach 1e308 all the code kind of just leaks out the end and things stop working.
Yes, because it's the end of the 64 bit number. Have you tried using bigint? Bigint doesn't have a max value and is interpreted a string that can operate like a number.
Or just size the number down again to multiverses, omniverses... hyper kink people already figured out extra layers of realities to grow into. It's always a bit lame, when hyper stuff already ends in "bigger than universe and therefore bigger than everything". Some hyper artists even play with timelines and number of realities outgrown.
I can't reeeeally use ints because I need precision, and complex mathematics need to be performed using the numbers. More importantly, the number has to be plugged into the SVG, which itself is only able to handle up to a double floating point.
I've got bones to pick with content that goes beyond universal sizes, though. Big is horny, sure and that doesn't necessarily end at a certain size for the special type of degenerate I cater to, but that doesn't mean the quality of the work stays the same. Yuri My Beloved was such a success because I took the effort to spice things up, constantly measure her against her surroundings, and when there weren't any easily-identifiable surroundings anymore, I started focusing inwards, on interpersonal connections between the fox and the masseuse.
When there stops being anything that actually exists that's comparable to the boobs, I can't give any sense of scale. All of the tools I use to impress the weight of the booba, and with it, make them seem real, suddenly stop working past that point. The only reason you can even go further is because I really couldn't be bothered to create a hardcap- it's not like it would improve the games in any way. Aside from the game that would spaz out your browser if you got that far, that one had to stop.
If the boobs are too big to comprehend, well, I can't comprehend them, and that's just no fun. I cannot love what I cannot know. Everything's just too repetitive past that point.
honestly, i love this as it is, just for how ridiculously out of hand it gets towards the end. making a girl grow to universe-smushing sizes with a casual touch feels good!
got my speedrun of burying all that ever was or ever will be in fox boobs down to 3 minutes 11 seconds.
Quite impressive, that's the fastest I've seen yet. Granted, the previous speedruns were done before I added bras, but it's still quite the feat.
All my other games go about the same, though this one is the most... explosive. I'm glad you liked it!
MOORE!!!!